FISO99• 3 yr. ago. 1-Magyar Scout rush, make those slow spears chase me while I run around their base is fun, especially when the map is open and hard to wall. 2-Vikings Men at arms into archers into Berserks, I just love berserks and if everything goes smoothly this strat keeps me always in the offensive. 5. BlackForest games usually reach the Imperial Age, so having a strong economy to get fully-upgraded units is important. Single choke points will often be the point of contention for an extended period of time, so since games will sometimes go quite long, having a good trade route in team games is important. Dependson your opponent. Byzantines are effectively the only defensive civ in the game. This also means they are more like on the reacting side instead of being on the offence. They have the best trash spam thanks to their cheap skirms and spear line. They have decent/good, but mostly cheap camels for anti-cavalry. Strategychanges in Age of Empires II: Definitive Edition [] As all civilizations Halberdiers and Camel Riders in pitched battles, but their increased armor by the Howdah technology still makes them a good choice as frontline. With update 42848, the Arambai firing rate was reduced from 2.0 to 2.2, but their effectiveness is still solid Iown both games. AoE3's AI seems way worse than AoE2's. Based on my own experiences, AoE2 AI will adapt to a player whereas AoE3 will continue to pump pikemen against ranged infantry. However, your question was more about human vs. human. AoE3 also has quite a few differences that were executed poorly, in my opinion. Addme, i can show you rush at min 8,9,10, trush, rush, frush, crush, etc etc, im player from old shcool i play this game since WCG born, is really easy make a hard team, play units vs contra-units, markets dont work, u need explosion of resources, the most important never, never stop create vills, never is enough, im imperial (pop 200) 70 of Forgeneral strategy, most game plans start with aggressive strategies (dark age rushes, fuedal all ins), economic strategies ( 2 or more TC booms, reactive booms), and tech strategies (fast castle). Depending on the civ your playing and the civ your playing agaisnt certain ones work better than others. If you like booming or teching and want Themechanics and strategy of buying and selling at the Market are an important part of the game. You mention Hera’s guide, but only cover a small part of its content, and not even the parts I would consider the best aOmR0.